So if I came in here and typed in California instead of Baja, you'll see there that it updates right away, California is listed right there. You'll see this default text here in place, well especially with the Baja California, and the cool thing is by editing this custom text, you can create a new list and actually enter your own text here, and that will take on a new order. So you've got nodes, that's your circles, your lines, and now your text, which is the final element. So, in taking a closer look at this particular node, we can say that its made of lines, these shapes, and text, and if we go to the top this is how your node is setup. You'll see that also this control here moves around and actually rotates the nodes, you'll see it actually reflects to our rotation values that you also see here, will do the exact same thing. These transformed properties contain a z position, which is how close the whole entire object is to you, or how far away. So here in the generators tab, every note contains a series of transformed properties. Now in a lot of these nodes you might be tempted to want to scale this up using Final Cut's built transform settings, however you're gonna really want to do that inside the inspector in your generators tab. See, you get x, y, and z rotation features. So the first thing you should do is, when you select a node in the timeline just pay attention to its on-screen controls, if you go here to Depth Sorting and activate it, it actually gives you the option to basically rotate your nodes and its creation in a kind of 3D space atmosphere. Hundreds of different uses of this, you can basically give your project production value without a lot of hard work. Here you can actually see all of the various different presets that are available to you, and most of them are actually even animated with crazy cool animations. So first thing I would do before going to the inspector is when you drag any nodes to generate into the timeline, so this is all gonna be available under the titles and generator sidebar, once you download it, and under the generator section, you wanna head to Yanobox Nodes. But Nodes it basically a connection game, it connects lines, it connects what they call nodes, which in fact are the circles in this case, and it connects text in somewhat of an organic pattern, and you can use these patterns as overlays over your video footage. So you can see here a series of circles, some lines, and some text, all in a animated pattern, and this actually happens to be one of hundreds of templates, this is the second of hundreds of templates available to you, when you purchase Nodes 2. So, I'm gonna go into Final Cut, I have a timeline already prepared, and I just wanna playback a few of the animations that come with Nodes 2. Without further adieu let's just take a look at a couple of the things that Nodes has to offer. So if you're curious about what Nodes is, of course you can find out more information online, the resource that sells it right now is FxFactory, the company is called Yanobox and they made Nodes 2, it works in several different applications, Final Cut and Motion in the apple-sphere of things, and you can download a free trial from their website. How we can use the connections inside of Nodes, and how we can actually even build our own nodes. So key concepts, we're gonna talk about the power of Nodes 2, using generators right inside of Final Cut. This is a plugin but it's awesome, and I couldn't help but give it it's own weekly episode. But we're gonna talk about Nodes 2, incredible motion graphics right inside of Final Cut Pro 10. Welcome to Final Cut Pro 10 Weekly, I'm Nick, Jeff is not here.
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